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Exploring the motivational factors and learning outcomes of Virtual Reality educational games for middle school students: a unity 3D case study
Li, Jun1; Zhang, Xuan2; Liu, Xiao Chen3
2025-01-03
Source PublicationINTERACTIVE LEARNING ENVIRONMENTS
ISSN1049-4820
Pages21
AbstractThis investigation delineates the effects of Virtual Reality (VR) educational games on middle school students' learning outcomes and motivational dynamics within an astronomy context. Utilizing "Physics Lab VR," a case study approach compared the efficacy of VR learning against traditional classroom methods and tablet-based instruction. Quantitative analyses, encompassing pre-test and post-test measures, were complemented by qualitative insights from semi-structured interviews to assess both the cognitive and affective dimensions of learning. Results indicated that VR significantly enhances students' understanding of complex astronomical concepts, as evidenced by superior post-test performance in the VR group. Furthermore, VR educational games markedly improved students' intrinsic motivation by fulfilling psychological needs for autonomy, competence, and relatedness more effectively than conventional teaching methods. Despite the positive outcomes, challenges related to the integration of VR in educational settings, including technological accessibility and curriculum alignment, were identified. The study underscores the potential of VR educational games to transform learning experiences by making abstract concepts accessible and engaging, though it also emphasizes the need for comprehensive strategies to overcome implementation barriers.
Corresponding AuthorLi, Jun(17581736959@163.com)
KeywordVirtual Reality educational games self-determination theory motivational factors science education
DOI10.1080/10494820.2024.2446536
Indexed BySCI ; SCI
Language英语
WOS KeywordSELF-DETERMINATION THEORY
Funding ProjectEducational Evaluation Committee of the China Society of Education Development Strategy under the 14th Five-Year Plan[CEE202310]
WOS Research AreaEducation & Educational Research
WOS SubjectEducation & Educational Research
WOS IDWOS:001391137300001
PublisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
Funding OrganizationEducational Evaluation Committee of the China Society of Education Development Strategy under the 14th Five-Year Plan
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Document Type期刊论文
Identifierhttp://ir.xao.ac.cn/handle/45760611-7/7353
Collection中国科学院新疆天文台
Corresponding AuthorLi, Jun
Affiliation1.Beijing Inst Technol, Sch Educ, Beijing, Peoples R China
2.Panzhihua City Third Sr High Sch, Panzhihua, Peoples R China
3.Chinese Acad Sci, Xinjiang Astron Observ, Urumqi, Peoples R China
Recommended Citation
GB/T 7714
Li, Jun,Zhang, Xuan,Liu, Xiao Chen. Exploring the motivational factors and learning outcomes of Virtual Reality educational games for middle school students: a unity 3D case study[J]. INTERACTIVE LEARNING ENVIRONMENTS,2025:21.
APA Li, Jun,Zhang, Xuan,&Liu, Xiao Chen.(2025).Exploring the motivational factors and learning outcomes of Virtual Reality educational games for middle school students: a unity 3D case study.INTERACTIVE LEARNING ENVIRONMENTS,21.
MLA Li, Jun,et al."Exploring the motivational factors and learning outcomes of Virtual Reality educational games for middle school students: a unity 3D case study".INTERACTIVE LEARNING ENVIRONMENTS (2025):21.
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